Dive into the chaotic world of Nine Nines, the ultimate tower defense experience where every playthrough is a unique challenge! Through 3 campaigns and endless procedurally generated maps, you can grind your way into defeating the strongest enemies!
Procedural tower defense using Voronoi Algorithm
In mathematics, a Voronoi diagram is a partition of a plane into regions close to each of a given set of objects. It can be classified also as a tessellation. In the simplest case, these objects are just finitely many points in the plane (called seeds, sites, or generators). For each seed there is a corresponding region, called a Voronoi cell, consisting of all points of the plane closer to that seed than to any other. The Voronoi diagram of a set of points is dual to that set’s Delaunay triangulation.
Utilizing advanced procedural generation with the voronoi algorithm, each map is meticulously crafted, ensuring no two games are ever the same. Prepare your strategies and defend against relentless waves of enemies on ever-changing battlefields.
Campaigns: Test your skills across three distinct campaigns:
– Desert Hell: Navigate the scorching sands and defend your base against waves of heat-resistant foes.
– Snow Blizzard: Brace yourself for the chilling onslaught in a frozen wasteland where icy enemies won’t give you a moment’s respite.
– Acid Waste: Survive the toxic terrain and fend off poisonous adversaries in a desolate, hazardous environment.
Procedurally Generated Maps: Experience endless variety with maps that are uniquely generated each time you play. The voronoi algorithm ensures that the pathways and buildable areas are always fresh and challenging.
“…With endless variety, Nine Nines provides an exhilarating tower defense experience, challenging players to defend their base, conquer maps, and rise to the top.”
see full review on Games Ardor
Infinite number of maps to play
Play 20 maps on each gampaign, or grind through endless level procedurally generated.
Meet our team
…a not so large team 😛
William Queen
Founder, Game Designer, Programmer
Bruno Goldgrub
Soundtrack composer